Friday, 26 April 2013

Amnesia: A Machine for Pigs

Amnesia: A Machine for Pigs 
is an upcoming survival horror video game developed by thechineseroom and produced and published byFrictional Games. The game is an indirect sequel to Amnesia: The Dark Descent, which was developed and produced by Frictional Games. While set in the same universe as the previous game, it will feature an entirely new cast of characters and time setting.

  • Developer(s) thechineseroom
  • Publisher(s) Frictional Games
  • Designer(s) Peter Howell
  • Dan Pinchbeck[3]
  • Artist(s) Wesley Tack (Lead Artist)
  • Writer(s) Dan Pinchbeck
  • Composer(s) Jessica Curry
  • Engine HPL Engine 2
  • Platform(s) Microsoft Windows, Mac OS X, Linux
  • Release date(s) Q2 2013
  • Genre(s) Survival horror
  • Mode(s) Single-player

Plot

Set in 1899, (sixty years after the first Amnesia), the focus of the story will be Oswald Mandus, a wealthy industrialist. Mandus returns from a "disastrous" expedition to Mexico, where tragedy struck. Hit by fever, Mandus has frequent dreams about a dark machine until he regains consciousness. Little does he know that months have passed, and upon awakening, he hears the roar of an engine and a mysterious machine starts up.
The game will feature several real interlocking storylines. Some take place in the past, some in the present, and some are overtly real while some may be imagined.

Gameplay


The game will be a survival horror game played from a first-person perspective. It has been confirmed that some elements of The Dark Descent have been removed, while other, new elements have been added. One of the reasons for this is to provide a fresh gameplay experience to veteran players of The Dark Descent.
The game's level design has been touted as "significantly different" from that of The Dark Descent, with larger areas and outdoor environments included. AI is also being adjusted to ensure players are unable to predict enemy behaviour based on their experiences with the original game. However, it has been confirmed by the developers that the core of the game will remain the same as in The Dark Descent, so as not to disappoint fans who want more of what they loved in the original. It has also been confirmed in an interview with Thomas Grip at Frictional Games that the Inventory has been removed.

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